{"id":76,"date":"2019-07-25T09:35:38","date_gmt":"2019-07-25T09:35:38","guid":{"rendered":"https:\/\/15.237.107.190\/?p=76"},"modified":"2025-07-18T10:53:36","modified_gmt":"2025-07-18T10:53:36","slug":"online-vs-pc-games-development","status":"publish","type":"post","link":"https:\/\/www.siliconsentier.org\/index.php\/2019\/07\/25\/online-vs-pc-games-development\/","title":{"rendered":"Online VS PC Games Development"},"content":{"rendered":"\n<p>We enjoy playing games, but often forget the amount of effort that goes in making them. Some games take months, demand a large budget, and pay special attention to graphics as eye-candy attracts potential customers. Others shift their focus towards gameplay and storyline. Popular sports games like FIFA or NBA are pretty straightforward story-wise, and sports fans who love betting on their favorite matches, don&#8217;t expect anything different in these games. Other games, however, are much different.<br><\/p>\n\n\n\n<p>There is a considerable overlap between <strong>online games<\/strong> and <strong>PC games<\/strong>, but we are going to talk a little bit what makes them different from each other.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"768\" src=\"http:\/\/15.237.107.190\/wp-content\/uploads\/2018\/12\/PC-Games-Development-1024x768.jpg\" alt=\"\" class=\"wp-image-101\" srcset=\"https:\/\/www.siliconsentier.org\/wp-content\/uploads\/2018\/12\/PC-Games-Development.jpg 1024w, https:\/\/www.siliconsentier.org\/wp-content\/uploads\/2018\/12\/PC-Games-Development-300x225.jpg 300w, https:\/\/www.siliconsentier.org\/wp-content\/uploads\/2018\/12\/PC-Games-Development-768x576.jpg 768w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure><\/div>\n\n\n<h1 class=\"wp-block-heading\"><strong>The (In)Complete Product<\/strong><\/h1>\n\n\n\n<p>PC games are often envisioned as <strong>single-player<\/strong> games. With that in mind, they tend to focus on the <strong>story<\/strong> of the game. If you buy a PC game that has no access to an online community, you can rest assured that playing the game will not cause you to lose any time on updates, patches, and bug fixes. Once you buy a PC game, that\u2019s it \u2013 you own it. Some games have <strong>DLC<\/strong>, or <strong>downloadable content<\/strong>.<br><\/p>\n\n\n\n<p>Online games often require constant <strong>maintenance<\/strong>. It is not just a code you can burn on a DVD, it is the code that changes constantly for the sake of keeping the customers engaged. In <strong><a href=\"https:\/\/www.mmorpg.com\/\">MMORPGs<\/a><\/strong>, there is a need to keep the game balanced and interesting. Some characters are stronger and better equipped to deal with missions than others and this begs constant tweaking of the characters\u2019 abilities to prevent the game from becoming monotonous. While PC games are a one-time product, online games store most of their info on different <strong>servers<\/strong> and many of them are free with <strong>in-game purchases<\/strong>.<\/p>\n\n\n\n<h1 class=\"wp-block-heading\"><strong>The Simplicity<\/strong><\/h1>\n\n\n\n<p>Online games are, generally, more complex. However, there is an exception to that rule, in the form of <strong>browser and mobile games<\/strong>. Since browsers can\u2019t handle as much data as computers, simple character designs and flash animation are what drives this product home. Some developers place their games on promotional platforms to gain exposure and learn.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"768\" src=\"http:\/\/15.237.107.190\/wp-content\/uploads\/2018\/12\/Online-Games-Development-1024x768.jpg\" alt=\"\" class=\"wp-image-102\" srcset=\"https:\/\/www.siliconsentier.org\/wp-content\/uploads\/2018\/12\/Online-Games-Development.jpg 1024w, https:\/\/www.siliconsentier.org\/wp-content\/uploads\/2018\/12\/Online-Games-Development-300x225.jpg 300w, https:\/\/www.siliconsentier.org\/wp-content\/uploads\/2018\/12\/Online-Games-Development-768x576.jpg 768w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure><\/div>\n\n\n<h1 class=\"wp-block-heading\"><strong>Indie Games<\/strong><\/h1>\n\n\n\n<p><strong><a href=\"https:\/\/www.indiegamewebsite.com\/\">Indie games<\/a><\/strong> are simple PC games. Over the years, <strong>game engines<\/strong> have become more affordable. This is how indie games came to be. Instead of hiring a large team of coders, designers, and modelers, if you want to make your own game, you can pay for the game engine and download the designs. Indie games pushed their way into the spotlight with the horror genre, but have since expanded.<\/p>\n\n\n\n<h1 class=\"wp-block-heading\"><strong>Overlapping<\/strong><\/h1>\n\n\n\n<p>Essentially, to make a game, you need an <strong>idea<\/strong>. After that, there is the issue of <strong>game mechanics<\/strong> and, finally, <strong>design<\/strong>. The process is basically the same, whether you want a <strong>2D game<\/strong> or an intricate MMORPG. The only differences between the two come in the form of <strong>resources<\/strong> and how long you wish for your game to be in the public\u2019s eye. Both PC and online games can be either simple or complicated.<br><\/p>\n","protected":false},"excerpt":{"rendered":"<p>We enjoy playing games, but often forget the amount of effort that goes in making them. Some games take months, demand a large budget, and pay special attention to graphics&#8230; <\/p>\n","protected":false},"author":2,"featured_media":103,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6],"tags":[],"class_list":["post-76","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-web-development"],"_links":{"self":[{"href":"https:\/\/www.siliconsentier.org\/index.php\/wp-json\/wp\/v2\/posts\/76"}],"collection":[{"href":"https:\/\/www.siliconsentier.org\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.siliconsentier.org\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.siliconsentier.org\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.siliconsentier.org\/index.php\/wp-json\/wp\/v2\/comments?post=76"}],"version-history":[{"count":6,"href":"https:\/\/www.siliconsentier.org\/index.php\/wp-json\/wp\/v2\/posts\/76\/revisions"}],"predecessor-version":[{"id":402,"href":"https:\/\/www.siliconsentier.org\/index.php\/wp-json\/wp\/v2\/posts\/76\/revisions\/402"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.siliconsentier.org\/index.php\/wp-json\/wp\/v2\/media\/103"}],"wp:attachment":[{"href":"https:\/\/www.siliconsentier.org\/index.php\/wp-json\/wp\/v2\/media?parent=76"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.siliconsentier.org\/index.php\/wp-json\/wp\/v2\/categories?post=76"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.siliconsentier.org\/index.php\/wp-json\/wp\/v2\/tags?post=76"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}